追いかけてくる敵を作る(追跡機能)
![29bd4955 4e86 48d6 a3c1 289bebb7676c](https://codegenius.org/uploads/slide/image/2024/29bd4955-4e86-48d6-a3c1-289bebb7676c.jpeg)
![3e7658a8 e234 4d4c bede 176746a39807](https://codegenius.org/uploads/slide/image/2025/3e7658a8-e234-4d4c-bede-176746a39807.jpeg)
![2955959a 72fb 4603 ac03 5d05facc3318](https://codegenius.org/uploads/slide/image/2026/2955959a-72fb-4603-ac03-5d05facc3318.jpeg)
![091cec8c 0105 43cf b1e8 0d755d7d7474](https://codegenius.org/uploads/slide/image/2027/091cec8c-0105-43cf-b1e8-0d755d7d7474.jpeg)
追いかけてくる敵
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// ★追加する(ポイント)
using UnityEngine.AI;
public class Chase : MonoBehaviour
{
public GameObject target;
private NavMeshAgent agent;
void Start()
{
agent = GetComponent<NavMeshAgent>();
}
void Update()
{
// ターゲットの位置を目的地に設定する。
agent.destination = target.transform.position;
}
}
![85a2818e 7585 49c0 868a a1f549112f8d](https://codegenius.org/uploads/slide/image/2028/85a2818e-7585-49c0-868a-a1f549112f8d.jpeg)
![F940794c 0d01 400f a1d3 63ad135250b4](https://codegenius.org/uploads/slide/image/2029/f940794c-0d01-400f-a1d3-63ad135250b4.jpeg)
![84238fd3 df6b 43b2 ac4a bc21e7d8af2f](https://codegenius.org/uploads/slide/image/2030/84238fd3-df6b-43b2-ac4a-bc21e7d8af2f.jpeg)
![3bf36460 0598 436d 8316 83f491e947dd](https://codegenius.org/uploads/slide/image/2031/3bf36460-0598-436d-8316-83f491e947dd.jpeg)
![E2fa050e 89e2 44fd 8623 7604e109a163](https://codegenius.org/uploads/slide/image/2032/e2fa050e-89e2-44fd-8623-7604e109a163.jpeg)
![93bdccb9 a4bc 4e42 b4de 180ec1a1e6ae](https://codegenius.org/uploads/slide/image/2033/93bdccb9-a4bc-4e42-b4de-180ec1a1e6ae.jpeg)
![E1e827c0 a756 4358 a70e c57fa0a42370](https://codegenius.org/uploads/slide/image/2034/e1e827c0-a756-4358-a70e-c57fa0a42370.jpeg)
![443ac1ae 0813 4ae3 a100 6f5730efafaf](https://codegenius.org/uploads/slide/image/2035/443ac1ae-0813-4ae3-a100-6f5730efafaf.jpeg)
BattleTank(基礎/全31回)
他のコースを見る![29bd4955 4e86 48d6 a3c1 289bebb7676c](https://codegenius.org/uploads/slide/image/2024/29bd4955-4e86-48d6-a3c1-289bebb7676c.jpeg)
![3e7658a8 e234 4d4c bede 176746a39807](https://codegenius.org/uploads/slide/image/2025/3e7658a8-e234-4d4c-bede-176746a39807.jpeg)
![2955959a 72fb 4603 ac03 5d05facc3318](https://codegenius.org/uploads/slide/image/2026/2955959a-72fb-4603-ac03-5d05facc3318.jpeg)
![091cec8c 0105 43cf b1e8 0d755d7d7474](https://codegenius.org/uploads/slide/image/2027/091cec8c-0105-43cf-b1e8-0d755d7d7474.jpeg)
追いかけてくる敵
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// ★追加する(ポイント)
using UnityEngine.AI;
public class Chase : MonoBehaviour
{
public GameObject target;
private NavMeshAgent agent;
void Start()
{
agent = GetComponent<NavMeshAgent>();
}
void Update()
{
// ターゲットの位置を目的地に設定する。
agent.destination = target.transform.position;
}
}
![85a2818e 7585 49c0 868a a1f549112f8d](https://codegenius.org/uploads/slide/image/2028/85a2818e-7585-49c0-868a-a1f549112f8d.jpeg)
![F940794c 0d01 400f a1d3 63ad135250b4](https://codegenius.org/uploads/slide/image/2029/f940794c-0d01-400f-a1d3-63ad135250b4.jpeg)
![84238fd3 df6b 43b2 ac4a bc21e7d8af2f](https://codegenius.org/uploads/slide/image/2030/84238fd3-df6b-43b2-ac4a-bc21e7d8af2f.jpeg)
![3bf36460 0598 436d 8316 83f491e947dd](https://codegenius.org/uploads/slide/image/2031/3bf36460-0598-436d-8316-83f491e947dd.jpeg)
![E2fa050e 89e2 44fd 8623 7604e109a163](https://codegenius.org/uploads/slide/image/2032/e2fa050e-89e2-44fd-8623-7604e109a163.jpeg)
![93bdccb9 a4bc 4e42 b4de 180ec1a1e6ae](https://codegenius.org/uploads/slide/image/2033/93bdccb9-a4bc-4e42-b4de-180ec1a1e6ae.jpeg)
![E1e827c0 a756 4358 a70e c57fa0a42370](https://codegenius.org/uploads/slide/image/2034/e1e827c0-a756-4358-a70e-c57fa0a42370.jpeg)
![443ac1ae 0813 4ae3 a100 6f5730efafaf](https://codegenius.org/uploads/slide/image/2035/443ac1ae-0813-4ae3-a100-6f5730efafaf.jpeg)
追いかけてくる敵を作る(追跡機能)