竹とんぼを作る

フラグでスイッチのOn/Offを確認する
using UnityEngine;
using System.Collections;
public class GameController : MonoBehaviour {
	public GameObject cubes;
	private bool isReady = false;
	void Update () {
		if(Input.GetButtonDown("Fire1")){
			cubes.GetComponent<Rotate>().enabled = true;
			isReady = true;
		}
		if(Input.GetButtonDown("Jump") && isReady == true){
			cubes.GetComponent<Rigidbody>().AddForce(new Vector3(-10,20,0), ForceMode.VelocityChange);
		}
	}
}
Unity Code Memo
他のコースを見る
フラグでスイッチのOn/Offを確認する
using UnityEngine;
using System.Collections;
public class GameController : MonoBehaviour {
	public GameObject cubes;
	private bool isReady = false;
	void Update () {
		if(Input.GetButtonDown("Fire1")){
			cubes.GetComponent<Rotate>().enabled = true;
			isReady = true;
		}
		if(Input.GetButtonDown("Jump") && isReady == true){
			cubes.GetComponent<Rigidbody>().AddForce(new Vector3(-10,20,0), ForceMode.VelocityChange);
		}
	}
}
竹とんぼを作る