ボス戦専用のフィールドを作り込むその1
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ボス登場の仕掛け
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BossAppear : MonoBehaviour
{
public GameObject boss;
private void OnTriggerEnter(Collider other)
{
if(other.CompareTag("Player"))
{
boss.SetActive(true);
this.gameObject.SetActive(false);
}
}
}
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【2019版】X_Mission(基礎/全51回)
他のコースを見る
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ボス登場の仕掛け
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BossAppear : MonoBehaviour
{
public GameObject boss;
private void OnTriggerEnter(Collider other)
{
if(other.CompareTag("Player"))
{
boss.SetActive(true);
this.gameObject.SetActive(false);
}
}
}
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ボス戦専用のフィールドを作り込むその1