ゲームマネージャーの作成(ミッション達成時)
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ゲームマネージャー
using UnityEngine;
public class GameManager_1 : MonoBehaviour
{
public GameObject enemy;
public GameObject clearCanvas;
public AudioClip clearSound;
private bool isClear = false;
void Update()
{
// 指定した敵が破壊されたら(条件)
if (!enemy && !isClear)
{
clearCanvas.SetActive(true);
AudioSource.PlayClipAtPoint(clearSound, Camera.main.transform.position);
isClear = true;
}
}
}
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【Unity6版】BattleTank(全31回)
他のコースを見る
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ゲームマネージャー
using UnityEngine;
public class GameManager_1 : MonoBehaviour
{
public GameObject enemy;
public GameObject clearCanvas;
public AudioClip clearSound;
private bool isClear = false;
void Update()
{
// 指定した敵が破壊されたら(条件)
if (!enemy && !isClear)
{
clearCanvas.SetActive(true);
AudioSource.PlayClipAtPoint(clearSound, Camera.main.transform.position);
isClear = true;
}
}
}
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ゲームマネージャーの作成(ミッション達成時)