using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyBranch : EnemyBase // 変更
{
void Start()
{
HP = 10; // 拠点のHPは自由に変更しよう!
}
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyBranch : EnemyBase // 変更
{
void Start()
{
HP = 10; // 拠点のHPは自由に変更しよう!
}
}