敵の作成②(敵を回転させる)
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敵を回転させる
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Rotate : MonoBehaviour
{
public Vector3 rot;
void Update()
{
transform.Rotate(rot * Time.deltaTime);
}
}
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【2021版】Danmaku(基礎/全55回)
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