ゲームオーバーシーンの作成
![5ba4fe1e 7772 4aaa 91bd 6af628da8dfa](https://codegenius.org/uploads/slide/image/1921/5ba4fe1e-7772-4aaa-91bd-6af628da8dfa.jpeg)
![1b654b66 87b0 4a8f 9f8a 251929491c20](https://codegenius.org/uploads/slide/image/1922/1b654b66-87b0-4a8f-9f8a-251929491c20.jpeg)
![52b77376 73fa 4ac8 b5cf 6648678512b5](https://codegenius.org/uploads/slide/image/1923/52b77376-73fa-4ac8-b5cf-6648678512b5.jpeg)
![150424fd a033 4fd2 9436 7dbeb4dfb478](https://codegenius.org/uploads/slide/image/1924/150424fd-a033-4fd2-9436-7dbeb4dfb478.jpeg)
![Bddd7a68 afdb 48c1 9d13 cfceb98a8d27](https://codegenius.org/uploads/slide/image/1925/bddd7a68-afdb-48c1-9d13-cfceb98a8d27.jpeg)
![A345fa8e 563c 47f2 91db a42b65eaa7c1](https://codegenius.org/uploads/slide/image/1926/a345fa8e-563c-47f2-91db-a42b65eaa7c1.jpeg)
![961a282a 99c3 4794 9089 70f7088707f7](https://codegenius.org/uploads/slide/image/1927/961a282a-99c3-4794-9089-70f7088707f7.jpeg)
![F15731dc 3940 40fd 98fa f0d27885b5ad](https://codegenius.org/uploads/slide/image/1928/f15731dc-3940-40fd-98fa-f0d27885b5ad.jpeg)
ゲームオーバーフロア
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// ★追加
using UnityEngine.SceneManagement;
public class GameOverFloor : MonoBehaviour
{
// ★追加
private void OnCollisionEnter(Collision other)
{
if (other.gameObject.CompareTag("Player"))
{
SceneManager.LoadScene("GameOver");
}
}
}
![Cc406bc3 956f 41b5 b547 da406dc106ca](https://codegenius.org/uploads/slide/image/1929/cc406bc3-956f-41b5-b547-da406dc106ca.jpeg)
![95dbd674 8ca9 4e1f 96f7 0b0ab4b6f564](https://codegenius.org/uploads/slide/image/1930/95dbd674-8ca9-4e1f-96f7-0b0ab4b6f564.jpeg)
【2018版】BallGame(全25回)
他のコースを見る![5ba4fe1e 7772 4aaa 91bd 6af628da8dfa](https://codegenius.org/uploads/slide/image/1921/5ba4fe1e-7772-4aaa-91bd-6af628da8dfa.jpeg)
![1b654b66 87b0 4a8f 9f8a 251929491c20](https://codegenius.org/uploads/slide/image/1922/1b654b66-87b0-4a8f-9f8a-251929491c20.jpeg)
![52b77376 73fa 4ac8 b5cf 6648678512b5](https://codegenius.org/uploads/slide/image/1923/52b77376-73fa-4ac8-b5cf-6648678512b5.jpeg)
![150424fd a033 4fd2 9436 7dbeb4dfb478](https://codegenius.org/uploads/slide/image/1924/150424fd-a033-4fd2-9436-7dbeb4dfb478.jpeg)
![Bddd7a68 afdb 48c1 9d13 cfceb98a8d27](https://codegenius.org/uploads/slide/image/1925/bddd7a68-afdb-48c1-9d13-cfceb98a8d27.jpeg)
![A345fa8e 563c 47f2 91db a42b65eaa7c1](https://codegenius.org/uploads/slide/image/1926/a345fa8e-563c-47f2-91db-a42b65eaa7c1.jpeg)
![961a282a 99c3 4794 9089 70f7088707f7](https://codegenius.org/uploads/slide/image/1927/961a282a-99c3-4794-9089-70f7088707f7.jpeg)
![F15731dc 3940 40fd 98fa f0d27885b5ad](https://codegenius.org/uploads/slide/image/1928/f15731dc-3940-40fd-98fa-f0d27885b5ad.jpeg)
ゲームオーバーフロア
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// ★追加
using UnityEngine.SceneManagement;
public class GameOverFloor : MonoBehaviour
{
// ★追加
private void OnCollisionEnter(Collision other)
{
if (other.gameObject.CompareTag("Player"))
{
SceneManager.LoadScene("GameOver");
}
}
}
![Cc406bc3 956f 41b5 b547 da406dc106ca](https://codegenius.org/uploads/slide/image/1929/cc406bc3-956f-41b5-b547-da406dc106ca.jpeg)
![95dbd674 8ca9 4e1f 96f7 0b0ab4b6f564](https://codegenius.org/uploads/slide/image/1930/95dbd674-8ca9-4e1f-96f7-0b0ab4b6f564.jpeg)
ゲームオーバーシーンの作成