using UnityEngine;
using Photon.Pun;
public class RoomManager : MonoBehaviourPunCallbacks
{
void Awake()
{
// ★修正
PhotonNetwork.Instantiate("Player", new Vector3(0, 0.5f, 0), Quaternion.identity);
}
}
using UnityEngine;
using Photon.Pun;
public class RoomManager : MonoBehaviourPunCallbacks
{
void Awake()
{
// ★修正
PhotonNetwork.Instantiate("Player", new Vector3(0, 0.5f, 0), Quaternion.identity);
}
}