using UnityEngine;
// ★追加
using Photon.Pun;
public class RoomManager : MonoBehaviourPunCallbacks // ★変更
{
void Awake()
{
PhotonNetwork.Instantiate("TestChara", new Vector3(0, 0.5f, 0), Quaternion.identity);
}
}
using UnityEngine;
// ★追加
using Photon.Pun;
public class RoomManager : MonoBehaviourPunCallbacks // ★変更
{
void Awake()
{
PhotonNetwork.Instantiate("TestChara", new Vector3(0, 0.5f, 0), Quaternion.identity);
}
}