プレーヤーのHPを画面に表示する
HPの表示
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
// ★追加
using TMPro;
public class TankHealth : MonoBehaviour
{
public GameObject effectPrefab1;
public GameObject effectPrefab2;
public int tankHP;
// ★追加
public TextMeshProUGUI hpLabel;
// ★追加
private void Start()
{
hpLabel.text = "" + tankHP;
}
private void OnTriggerEnter(Collider other)
{
if (other.CompareTag("EnemyShell"))
{
tankHP -= 1;
// ★追加
hpLabel.text = "" + tankHP;
Destroy(other.gameObject);
if (tankHP > 0)
{
GameObject effect1 = Instantiate(effectPrefab1, transform.position, Quaternion.identity);
Destroy(effect1, 1.0f);
}
else
{
GameObject effect2 = Instantiate(effectPrefab2, transform.position, Quaternion.identity);
Destroy(effect2, 1.0f);
this.gameObject.SetActive(false);
Invoke("GoToGameOver", 1.5f);
}
}
}
void GoToGameOver()
{
SceneManager.LoadScene("GameOver");
}
}
【2021版】BattleTank(基礎/全33回)
他のコースを見るHPの表示
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
// ★追加
using TMPro;
public class TankHealth : MonoBehaviour
{
public GameObject effectPrefab1;
public GameObject effectPrefab2;
public int tankHP;
// ★追加
public TextMeshProUGUI hpLabel;
// ★追加
private void Start()
{
hpLabel.text = "" + tankHP;
}
private void OnTriggerEnter(Collider other)
{
if (other.CompareTag("EnemyShell"))
{
tankHP -= 1;
// ★追加
hpLabel.text = "" + tankHP;
Destroy(other.gameObject);
if (tankHP > 0)
{
GameObject effect1 = Instantiate(effectPrefab1, transform.position, Quaternion.identity);
Destroy(effect1, 1.0f);
}
else
{
GameObject effect2 = Instantiate(effectPrefab2, transform.position, Quaternion.identity);
Destroy(effect2, 1.0f);
this.gameObject.SetActive(false);
Invoke("GoToGameOver", 1.5f);
}
}
}
void GoToGameOver()
{
SceneManager.LoadScene("GameOver");
}
}
プレーヤーのHPを画面に表示する