追跡カメラを作る

追跡カメラ
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ChaseCamera : MonoBehaviour
{
private GameObject target;
private Vector3 offset;
void Start()
{
target = GameObject.Find("Tank");
offset = transform.position - target.transform.position;
}
void Update()
{
if(target)
{
transform.position = target.transform.position + offset;
}
}
}




【2021版】BattleTank(基礎/全33回)
他のコースを見る
追跡カメラ
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ChaseCamera : MonoBehaviour
{
private GameObject target;
private Vector3 offset;
void Start()
{
target = GameObject.Find("Tank");
offset = transform.position - target.transform.position;
}
void Update()
{
if(target)
{
transform.position = target.transform.position + offset;
}
}
}




追跡カメラを作る