敵のBallが追いかけてくるようにする
![0175504b e81a 438d 8658 297abc8941d2](https://codegenius.org/uploads/slide/image/1631/0175504b-e81a-438d-8658-297abc8941d2.jpeg)
![49885a74 f1c4 4d3a be9f 41f003efb009](https://codegenius.org/uploads/slide/image/1632/49885a74-f1c4-4d3a-be9f-41f003efb009.jpeg)
![3cd278af 22c0 45e1 8f6e 82a519d71392](https://codegenius.org/uploads/slide/image/1633/3cd278af-22c0-45e1-8f6e-82a519d71392.jpeg)
![E73e21d6 99e8 4901 8777 de0e03146922](https://codegenius.org/uploads/slide/image/1634/e73e21d6-99e8-4901-8777-de0e03146922.jpeg)
ターゲットを追いかける
using UnityEngine;
using System.Collections;
public class Chase : MonoBehaviour {
public GameObject target;
private NavMeshAgent agent;
void Start () {
agent = GetComponent<NavMeshAgent>();
}
void Update () {
// 敵の目的地にターゲットの位置を設定する。
agent.destination = target.transform.position;
}
}
![2e4fdb4f f76f 4536 897e 8e4bdbfa8c95](https://codegenius.org/uploads/slide/image/1635/2e4fdb4f-f76f-4536-897e-8e4bdbfa8c95.jpeg)
![Caccf347 3dcb 48cc 8c2b fa35e88f17b1](https://codegenius.org/uploads/slide/image/1636/caccf347-3dcb-48cc-8c2b-fa35e88f17b1.jpeg)
![75cb5dbd 54cc 4387 9685 ae673fa9ff50](https://codegenius.org/uploads/slide/image/1637/75cb5dbd-54cc-4387-9685-ae673fa9ff50.jpeg)
![Ed80e19c 12b5 4468 8cf9 bd39868f6036](https://codegenius.org/uploads/slide/image/1638/ed80e19c-12b5-4468-8cf9-bd39868f6036.jpeg)
![C61db437 d004 4eff aa3f ea9c7c2691f1](https://codegenius.org/uploads/slide/image/1639/c61db437-d004-4eff-aa3f-ea9c7c2691f1.jpeg)
![44c02798 9ae0 41fb 82ac 03bace780feb](https://codegenius.org/uploads/slide/image/1640/44c02798-9ae0-41fb-82ac-03bace780feb.jpeg)
![0820cbf3 877f 48ab 9f4a c43a79d93e04](https://codegenius.org/uploads/slide/image/1641/0820cbf3-877f-48ab-9f4a-c43a79d93e04.jpeg)
![43572735 9eb1 46ed b0df bd1ec6046f8c](https://codegenius.org/uploads/slide/image/1642/43572735-9eb1-46ed-b0df-bd1ec6046f8c.jpeg)
【旧版】BallGame(全25回)
他のコースを見る![0175504b e81a 438d 8658 297abc8941d2](https://codegenius.org/uploads/slide/image/1631/0175504b-e81a-438d-8658-297abc8941d2.jpeg)
![49885a74 f1c4 4d3a be9f 41f003efb009](https://codegenius.org/uploads/slide/image/1632/49885a74-f1c4-4d3a-be9f-41f003efb009.jpeg)
![3cd278af 22c0 45e1 8f6e 82a519d71392](https://codegenius.org/uploads/slide/image/1633/3cd278af-22c0-45e1-8f6e-82a519d71392.jpeg)
![E73e21d6 99e8 4901 8777 de0e03146922](https://codegenius.org/uploads/slide/image/1634/e73e21d6-99e8-4901-8777-de0e03146922.jpeg)
ターゲットを追いかける
using UnityEngine;
using System.Collections;
public class Chase : MonoBehaviour {
public GameObject target;
private NavMeshAgent agent;
void Start () {
agent = GetComponent<NavMeshAgent>();
}
void Update () {
// 敵の目的地にターゲットの位置を設定する。
agent.destination = target.transform.position;
}
}
![2e4fdb4f f76f 4536 897e 8e4bdbfa8c95](https://codegenius.org/uploads/slide/image/1635/2e4fdb4f-f76f-4536-897e-8e4bdbfa8c95.jpeg)
![Caccf347 3dcb 48cc 8c2b fa35e88f17b1](https://codegenius.org/uploads/slide/image/1636/caccf347-3dcb-48cc-8c2b-fa35e88f17b1.jpeg)
![75cb5dbd 54cc 4387 9685 ae673fa9ff50](https://codegenius.org/uploads/slide/image/1637/75cb5dbd-54cc-4387-9685-ae673fa9ff50.jpeg)
![Ed80e19c 12b5 4468 8cf9 bd39868f6036](https://codegenius.org/uploads/slide/image/1638/ed80e19c-12b5-4468-8cf9-bd39868f6036.jpeg)
![C61db437 d004 4eff aa3f ea9c7c2691f1](https://codegenius.org/uploads/slide/image/1639/c61db437-d004-4eff-aa3f-ea9c7c2691f1.jpeg)
![44c02798 9ae0 41fb 82ac 03bace780feb](https://codegenius.org/uploads/slide/image/1640/44c02798-9ae0-41fb-82ac-03bace780feb.jpeg)
![0820cbf3 877f 48ab 9f4a c43a79d93e04](https://codegenius.org/uploads/slide/image/1641/0820cbf3-877f-48ab-9f4a-c43a79d93e04.jpeg)
![43572735 9eb1 46ed b0df bd1ec6046f8c](https://codegenius.org/uploads/slide/image/1642/43572735-9eb1-46ed-b0df-bd1ec6046f8c.jpeg)
敵のBallが追いかけてくるようにする