プレーヤーのステータス②(HPを画面に表示する)
![63b2da75 92d5 492c 90c1 34b327bab46c](https://codegenius.org/uploads/slide/image/168/63b2da75-92d5-492c-90c1-34b327bab46c.jpeg)
![5373e50f b6d0 4825 b13c 33cf2f04570e](https://codegenius.org/uploads/slide/image/169/5373e50f-b6d0-4825-b13c-33cf2f04570e.jpeg)
プレーヤーHPスライダー
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// ★(追加)
using UnityEngine.UI;
public class PlayerHealth : MonoBehaviour
{
public GameObject effectPrefab;
public AudioClip destroySound;
public AudioClip damageSound;
public int playerHP;
// ★(追加)
private Slider playerHPSlider;
// ★(追加)
private void Start()
{
playerHPSlider = GameObject.Find("PlayerHPSlider").GetComponent<Slider>();
playerHPSlider.maxValue = playerHP;
playerHPSlider.value = playerHP;
}
private void OnTriggerEnter(Collider other)
{
if (other.gameObject.CompareTag("EnemyMissile"))
{
playerHP -= 1;
AudioSource.PlayClipAtPoint(damageSound, Camera.main.transform.position);
// ★(追加)
playerHPSlider.value = playerHP;
Destroy(other.gameObject);
if (playerHP == 0)
{
GameObject effect = Instantiate(effectPrefab, transform.position, Quaternion.identity);
Destroy(effect, 1.0f);
AudioSource.PlayClipAtPoint(destroySound, Camera.main.transform.position);
this.gameObject.SetActive(false);
}
}
}
}
![19d8ca4b fcce 4c08 adfa c6e18d09ff40](https://codegenius.org/uploads/slide/image/170/19d8ca4b-fcce-4c08-adfa-c6e18d09ff40.jpeg)
![5266d891 830d 473e 975b c04406bd63cb](https://codegenius.org/uploads/slide/image/171/5266d891-830d-473e-975b-c04406bd63cb.jpeg)
Danmaku I(基礎1/全22回)
他のコースを見る![63b2da75 92d5 492c 90c1 34b327bab46c](https://codegenius.org/uploads/slide/image/168/63b2da75-92d5-492c-90c1-34b327bab46c.jpeg)
![5373e50f b6d0 4825 b13c 33cf2f04570e](https://codegenius.org/uploads/slide/image/169/5373e50f-b6d0-4825-b13c-33cf2f04570e.jpeg)
プレーヤーHPスライダー
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// ★(追加)
using UnityEngine.UI;
public class PlayerHealth : MonoBehaviour
{
public GameObject effectPrefab;
public AudioClip destroySound;
public AudioClip damageSound;
public int playerHP;
// ★(追加)
private Slider playerHPSlider;
// ★(追加)
private void Start()
{
playerHPSlider = GameObject.Find("PlayerHPSlider").GetComponent<Slider>();
playerHPSlider.maxValue = playerHP;
playerHPSlider.value = playerHP;
}
private void OnTriggerEnter(Collider other)
{
if (other.gameObject.CompareTag("EnemyMissile"))
{
playerHP -= 1;
AudioSource.PlayClipAtPoint(damageSound, Camera.main.transform.position);
// ★(追加)
playerHPSlider.value = playerHP;
Destroy(other.gameObject);
if (playerHP == 0)
{
GameObject effect = Instantiate(effectPrefab, transform.position, Quaternion.identity);
Destroy(effect, 1.0f);
AudioSource.PlayClipAtPoint(destroySound, Camera.main.transform.position);
this.gameObject.SetActive(false);
}
}
}
}
![19d8ca4b fcce 4c08 adfa c6e18d09ff40](https://codegenius.org/uploads/slide/image/170/19d8ca4b-fcce-4c08-adfa-c6e18d09ff40.jpeg)
![5266d891 830d 473e 975b c04406bd63cb](https://codegenius.org/uploads/slide/image/171/5266d891-830d-473e-975b-c04406bd63cb.jpeg)
プレーヤーのステータス②(HPを画面に表示する)