コインアイテムの取得
![29a29dcf 1f5e 4c72 928a 3ce59ff57bea](https://codegenius.org/uploads/slide/image/9080/29a29dcf-1f5e-4c72-928a-3ce59ff57bea.jpeg)
![2fe1fffc 91b6 40fb b70d 4522eb28d6c6](https://codegenius.org/uploads/slide/image/9081/2fe1fffc-91b6-40fb-b70d-4522eb28d6c6.jpeg)
![D1d10dac 0b53 4bfe 8a73 be165c4ade55](https://codegenius.org/uploads/slide/image/9082/d1d10dac-0b53-4bfe-8a73-be165c4ade55.jpeg)
コインをゲットする
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ItemGet : MonoBehaviour
{
public AudioClip coinGet;
private void OnTriggerEnter2D(Collider2D collision)
{
if(collision.gameObject.CompareTag("Coin"))
{
AudioSource.PlayClipAtPoint(coinGet, transform.position);
Destroy(collision.gameObject);
}
}
}
![Af13fb4d efff 4b09 909a 8c3d11486d56](https://codegenius.org/uploads/slide/image/9083/af13fb4d-efff-4b09-909a-8c3d11486d56.jpeg)
![1a4a95cd 6f4d 4d81 a8bf 51e6f721c837](https://codegenius.org/uploads/slide/image/9084/1a4a95cd-6f4d-4d81-a8bf-51e6f721c837.jpeg)
![716d5b26 76be 42c8 aad3 443c91deba46](https://codegenius.org/uploads/slide/image/9085/716d5b26-76be-42c8-aad3-443c91deba46.jpeg)
![4b950430 4e5f 47ff 9365 edb7e820f4f4](https://codegenius.org/uploads/slide/image/9086/4b950430-4e5f-47ff-9365-edb7e820f4f4.jpeg)
![514c0254 5d5f 4fcc 842b 487df24f2136](https://codegenius.org/uploads/slide/image/9087/514c0254-5d5f-4fcc-842b-487df24f2136.jpeg)
【2022版】ActionGame2D(全33回)
他のコースを見る![29a29dcf 1f5e 4c72 928a 3ce59ff57bea](https://codegenius.org/uploads/slide/image/9080/29a29dcf-1f5e-4c72-928a-3ce59ff57bea.jpeg)
![2fe1fffc 91b6 40fb b70d 4522eb28d6c6](https://codegenius.org/uploads/slide/image/9081/2fe1fffc-91b6-40fb-b70d-4522eb28d6c6.jpeg)
![D1d10dac 0b53 4bfe 8a73 be165c4ade55](https://codegenius.org/uploads/slide/image/9082/d1d10dac-0b53-4bfe-8a73-be165c4ade55.jpeg)
コインをゲットする
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ItemGet : MonoBehaviour
{
public AudioClip coinGet;
private void OnTriggerEnter2D(Collider2D collision)
{
if(collision.gameObject.CompareTag("Coin"))
{
AudioSource.PlayClipAtPoint(coinGet, transform.position);
Destroy(collision.gameObject);
}
}
}
![Af13fb4d efff 4b09 909a 8c3d11486d56](https://codegenius.org/uploads/slide/image/9083/af13fb4d-efff-4b09-909a-8c3d11486d56.jpeg)
![1a4a95cd 6f4d 4d81 a8bf 51e6f721c837](https://codegenius.org/uploads/slide/image/9084/1a4a95cd-6f4d-4d81-a8bf-51e6f721c837.jpeg)
![716d5b26 76be 42c8 aad3 443c91deba46](https://codegenius.org/uploads/slide/image/9085/716d5b26-76be-42c8-aad3-443c91deba46.jpeg)
![4b950430 4e5f 47ff 9365 edb7e820f4f4](https://codegenius.org/uploads/slide/image/9086/4b950430-4e5f-47ff-9365-edb7e820f4f4.jpeg)
![514c0254 5d5f 4fcc 842b 487df24f2136](https://codegenius.org/uploads/slide/image/9087/514c0254-5d5f-4fcc-842b-487df24f2136.jpeg)
コインアイテムの取得