敵がFireBallを発射する1(アニメーションで実行)
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アニメーションで発射
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyShot : MonoBehaviour
{
public GameObject shotPrefab;
public GameObject shotPoint;
public void Shot()
{
Instantiate(shotPrefab, shotPoint.transform.position, Quaternion.identity);
}
}
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【2022版】ActionGame2D(全33回)
他のコースを見る
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アニメーションで発射
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyShot : MonoBehaviour
{
public GameObject shotPrefab;
public GameObject shotPoint;
public void Shot()
{
Instantiate(shotPrefab, shotPoint.transform.position, Quaternion.identity);
}
}
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敵がFireBallを発射する1(アニメーションで実行)