ワープ装置の作成



ワープドア
using System.Collections; using System.Collections.Generic; using UnityEngine; public class WarpDoor : MonoBehaviour { public Vector2 pos; public AudioClip sound; private void OnTriggerEnter2D(Collider2D collision) { collision.gameObject.transform.position = pos; AudioSource.PlayClipAtPoint(sound, transform.position); } }
C#



【2022版】ActionGame2D(全33回)
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ワープドア
using System.Collections; using System.Collections.Generic; using UnityEngine; public class WarpDoor : MonoBehaviour { public Vector2 pos; public AudioClip sound; private void OnTriggerEnter2D(Collider2D collision) { collision.gameObject.transform.position = pos; AudioSource.PlayClipAtPoint(sound, transform.position); } }
C#



ワープ装置の作成