ジャンプ装置の作成
![B42e20a1 2b67 455e b43f 0c4ec16df48f](https://codegenius.org/uploads/slide/image/8935/b42e20a1-2b67-455e-b43f-0c4ec16df48f.jpeg)
![48485cee 8284 43ae 9dd9 ffeb945fadff](https://codegenius.org/uploads/slide/image/8936/48485cee-8284-43ae-9dd9-ffeb945fadff.jpeg)
![254fa170 edf9 453b bd76 756230938469](https://codegenius.org/uploads/slide/image/8937/254fa170-edf9-453b-bd76-756230938469.jpeg)
ジャンプ装置
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class JumpPoint : MonoBehaviour
{
private void OnCollisionEnter2D(Collision2D collision)
{
collision.gameObject.GetComponent<Rigidbody2D>().velocity = Vector2.up * 13f;
}
}
![745c508f 1038 4118 a60e 47d0403f444e](https://codegenius.org/uploads/slide/image/8938/745c508f-1038-4118-a60e-47d0403f444e.jpeg)
![5b7aefeb 4c9e 48c0 8976 50c10b01ae38](https://codegenius.org/uploads/slide/image/8939/5b7aefeb-4c9e-48c0-8976-50c10b01ae38.jpeg)
![A2282842 7602 4b56 b8ec 07ab053ce810](https://codegenius.org/uploads/slide/image/8940/a2282842-7602-4b56-b8ec-07ab053ce810.jpeg)
【2022版】ActionGame2D(全33回)
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