Playerの作成1(左右に動かす)
Playerを左右に動かす
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerMovement : MonoBehaviour
{
public float speed;
void Start()
{
}
void Update()
{
float moveH = Input.GetAxisRaw("Horizontal");
Vector2 movement = new Vector2(moveH, 0);
transform.Translate(movement * Time.deltaTime * speed);
}
}
【2022版】ActionGame2D(全33回)
他のコースを見るPlayerを左右に動かす
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerMovement : MonoBehaviour
{
public float speed;
void Start()
{
}
void Update()
{
float moveH = Input.GetAxisRaw("Horizontal");
Vector2 movement = new Vector2(moveH, 0);
transform.Translate(movement * Time.deltaTime * speed);
}
}
Playerの作成1(左右に動かす)