敵の攻撃⑤(速射弾)
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速射弾
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyFireMissileB : MonoBehaviour
{
public GameObject enemyMissilePrefab;
public float missileSpeed;
private int timeCount = 0;
void Update()
{
timeCount += 1;
// 発射間隔を短くする。
// 「%」と「==」の意味を復習しましょう!(ポイント)
if (timeCount % 5 == 0)
{
GameObject enemyMissile = Instantiate(enemyMissilePrefab, transform.position, Quaternion.identity);
Rigidbody enemyMissileRb = enemyMissile.GetComponent<Rigidbody>();
enemyMissileRb.AddForce(transform.forward * missileSpeed);
// 10秒後に敵のミサイルを削除する。
Destroy(enemyMissile, 10.0f);
}
}
}
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Danmaku Ⅱ(基礎2/全24回)
他のコースを見る
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速射弾
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyFireMissileB : MonoBehaviour
{
public GameObject enemyMissilePrefab;
public float missileSpeed;
private int timeCount = 0;
void Update()
{
timeCount += 1;
// 発射間隔を短くする。
// 「%」と「==」の意味を復習しましょう!(ポイント)
if (timeCount % 5 == 0)
{
GameObject enemyMissile = Instantiate(enemyMissilePrefab, transform.position, Quaternion.identity);
Rigidbody enemyMissileRb = enemyMissile.GetComponent<Rigidbody>();
enemyMissileRb.AddForce(transform.forward * missileSpeed);
// 10秒後に敵のミサイルを削除する。
Destroy(enemyMissile, 10.0f);
}
}
}
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敵の攻撃⑤(速射弾)