複数ステージ①(新シーン作成)
![D32c0a87 c12e 4b08 b551 d96049dc5f90](https://codegenius.org/uploads/slide/image/1082/d32c0a87-c12e-4b08-b551-d96049dc5f90.jpeg)
![Ee43942d e13d 4a5e b724 97cffc891c22](https://codegenius.org/uploads/slide/image/1083/ee43942d-e13d-4a5e-b724-97cffc891c22.jpeg)
![83ad8369 f8db 4bfa b94f 7451b4240667](https://codegenius.org/uploads/slide/image/1084/83ad8369-f8db-4bfa-b94f-7451b4240667.jpeg)
![635546bd ce20 4f5f b281 df3f9671ca5c](https://codegenius.org/uploads/slide/image/1085/635546bd-ce20-4f5f-b281-df3f9671ca5c.jpeg)
![6f699dd5 d99b 43a8 9d28 e43f48f3e3dc](https://codegenius.org/uploads/slide/image/1086/6f699dd5-d99b-43a8-9d28-e43f48f3e3dc.jpeg)
![B417fbd7 516e 47cc 80d3 a54f20f9790c](https://codegenius.org/uploads/slide/image/1087/b417fbd7-516e-47cc-80d3-a54f20f9790c.jpeg)
![9205b053 3ab3 43c7 b55a e1ea359dbf66](https://codegenius.org/uploads/slide/image/1088/9205b053-3ab3-43c7-b55a-e1ea359dbf66.jpeg)
![04da930b 8c00 40dc 8e80 87ed1d9a7b2a](https://codegenius.org/uploads/slide/image/1089/04da930b-8c00-40dc-8e80-87ed1d9a7b2a.jpeg)
![8707cbde 6de4 4da7 b4f2 daa20821c479](https://codegenius.org/uploads/slide/image/1090/8707cbde-6de4-4da7-b4f2-daa20821c479.jpeg)
![33cc61dc 286d 4999 96a2 08e2d5a1c6c9](https://codegenius.org/uploads/slide/image/1091/33cc61dc-286d-4999-96a2-08e2d5a1c6c9.jpeg)
![9265d3ed cd4c 4fb5 a931 ae8f57b3e2f6](https://codegenius.org/uploads/slide/image/1092/9265d3ed-cd4c-4fb5-a931-ae8f57b3e2f6.jpeg)
![5fdefd13 3e2e 4059 bce6 7cc7d79eeb97](https://codegenius.org/uploads/slide/image/1093/5fdefd13-3e2e-4059-bce6-7cc7d79eeb97.jpeg)
![8e73b19e 004a 47a7 942b bef48e8f5a23](https://codegenius.org/uploads/slide/image/1094/8e73b19e-004a-47a7-942b-bef48e8f5a23.jpeg)
ステージ名の変更
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
// ★追加
using UnityEngine.SceneManagement;
public class StageNumber : MonoBehaviour
{
private Text stageNumberText;
void Start()
{
stageNumberText = this.gameObject.GetComponent<Text>();
// ★追加
// 現在のシーンの名前を取得してtextプロパティにセットする(ポイント)
stageNumberText.text = SceneManager.GetActiveScene().name;
}
void Update()
{
stageNumberText.color = Color.Lerp(stageNumberText.color, new Color(1, 1, 1, 0), 0.5f * Time.deltaTime);
}
}
![8be68380 d041 498b bf57 fd61bee11b42](https://codegenius.org/uploads/slide/image/1095/8be68380-d041-498b-bf57-fd61bee11b42.jpeg)
Danmaku Ⅱ(基礎2/全24回)
他のコースを見る![D32c0a87 c12e 4b08 b551 d96049dc5f90](https://codegenius.org/uploads/slide/image/1082/d32c0a87-c12e-4b08-b551-d96049dc5f90.jpeg)
![Ee43942d e13d 4a5e b724 97cffc891c22](https://codegenius.org/uploads/slide/image/1083/ee43942d-e13d-4a5e-b724-97cffc891c22.jpeg)
![83ad8369 f8db 4bfa b94f 7451b4240667](https://codegenius.org/uploads/slide/image/1084/83ad8369-f8db-4bfa-b94f-7451b4240667.jpeg)
![635546bd ce20 4f5f b281 df3f9671ca5c](https://codegenius.org/uploads/slide/image/1085/635546bd-ce20-4f5f-b281-df3f9671ca5c.jpeg)
![6f699dd5 d99b 43a8 9d28 e43f48f3e3dc](https://codegenius.org/uploads/slide/image/1086/6f699dd5-d99b-43a8-9d28-e43f48f3e3dc.jpeg)
![B417fbd7 516e 47cc 80d3 a54f20f9790c](https://codegenius.org/uploads/slide/image/1087/b417fbd7-516e-47cc-80d3-a54f20f9790c.jpeg)
![9205b053 3ab3 43c7 b55a e1ea359dbf66](https://codegenius.org/uploads/slide/image/1088/9205b053-3ab3-43c7-b55a-e1ea359dbf66.jpeg)
![04da930b 8c00 40dc 8e80 87ed1d9a7b2a](https://codegenius.org/uploads/slide/image/1089/04da930b-8c00-40dc-8e80-87ed1d9a7b2a.jpeg)
![8707cbde 6de4 4da7 b4f2 daa20821c479](https://codegenius.org/uploads/slide/image/1090/8707cbde-6de4-4da7-b4f2-daa20821c479.jpeg)
![33cc61dc 286d 4999 96a2 08e2d5a1c6c9](https://codegenius.org/uploads/slide/image/1091/33cc61dc-286d-4999-96a2-08e2d5a1c6c9.jpeg)
![9265d3ed cd4c 4fb5 a931 ae8f57b3e2f6](https://codegenius.org/uploads/slide/image/1092/9265d3ed-cd4c-4fb5-a931-ae8f57b3e2f6.jpeg)
![5fdefd13 3e2e 4059 bce6 7cc7d79eeb97](https://codegenius.org/uploads/slide/image/1093/5fdefd13-3e2e-4059-bce6-7cc7d79eeb97.jpeg)
![8e73b19e 004a 47a7 942b bef48e8f5a23](https://codegenius.org/uploads/slide/image/1094/8e73b19e-004a-47a7-942b-bef48e8f5a23.jpeg)
ステージ名の変更
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
// ★追加
using UnityEngine.SceneManagement;
public class StageNumber : MonoBehaviour
{
private Text stageNumberText;
void Start()
{
stageNumberText = this.gameObject.GetComponent<Text>();
// ★追加
// 現在のシーンの名前を取得してtextプロパティにセットする(ポイント)
stageNumberText.text = SceneManager.GetActiveScene().name;
}
void Update()
{
stageNumberText.color = Color.Lerp(stageNumberText.color, new Color(1, 1, 1, 0), 0.5f * Time.deltaTime);
}
}
![8be68380 d041 498b bf57 fd61bee11b42](https://codegenius.org/uploads/slide/image/1095/8be68380-d041-498b-bf57-fd61bee11b42.jpeg)
複数ステージ①(新シーン作成)