転んだタンクを元に戻す方法
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リカバーボタンの実装
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Recover : MonoBehaviour
{
private Vector3 rot;
void Update()
{
rot = transform.eulerAngles;
if (Input.GetKeyDown(KeyCode.R))
{
transform.eulerAngles = new Vector3(0, rot.y, 0);
}
}
}
【2020版】BattleTank(基礎/全35回)
他のコースを見る
リカバーボタンの実装
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Recover : MonoBehaviour
{
private Vector3 rot;
void Update()
{
rot = transform.eulerAngles;
if (Input.GetKeyDown(KeyCode.R))
{
transform.eulerAngles = new Vector3(0, rot.y, 0);
}
}
}
転んだタンクを元に戻す方法