プレーヤーのHPを画面に表示する
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プレーヤーのHPを画面に表示する
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
// ★追加
using UnityEngine.UI;
public class TankHealth : MonoBehaviour
{
[SerializeField]
private GameObject effectPrefab1;
[SerializeField]
private GameObject effectPrefab2;
public int tankHP;
// ★追加
[SerializeField]
private Text HPLabel;
// ★追加
void Start()
{
HPLabel.text = "HP:" + tankHP;
}
private void OnTriggerEnter(Collider other)
{
if (other.gameObject.tag == "EnemyShell")
{
tankHP -= 1;
// ★追加
HPLabel.text = "HP:" + tankHP;
Destroy(other.gameObject);
if (tankHP > 0)
{
GameObject effect1 = Instantiate(effectPrefab1, transform.position, Quaternion.identity);
Destroy(effect1, 1.0f);
}
else
{
GameObject effect2 = Instantiate(effectPrefab2, transform.position, Quaternion.identity);
Destroy(effect2, 1.0f);
this.gameObject.SetActive(false);
Invoke("GoToGameOver", 1.5f);
}
}
}
void GoToGameOver()
{
SceneManager.LoadScene("GameOver");
}
}
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【2020版】BattleTank(基礎/全35回)
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プレーヤーのHPを画面に表示する
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
// ★追加
using UnityEngine.UI;
public class TankHealth : MonoBehaviour
{
[SerializeField]
private GameObject effectPrefab1;
[SerializeField]
private GameObject effectPrefab2;
public int tankHP;
// ★追加
[SerializeField]
private Text HPLabel;
// ★追加
void Start()
{
HPLabel.text = "HP:" + tankHP;
}
private void OnTriggerEnter(Collider other)
{
if (other.gameObject.tag == "EnemyShell")
{
tankHP -= 1;
// ★追加
HPLabel.text = "HP:" + tankHP;
Destroy(other.gameObject);
if (tankHP > 0)
{
GameObject effect1 = Instantiate(effectPrefab1, transform.position, Quaternion.identity);
Destroy(effect1, 1.0f);
}
else
{
GameObject effect2 = Instantiate(effectPrefab2, transform.position, Quaternion.identity);
Destroy(effect2, 1.0f);
this.gameObject.SetActive(false);
Invoke("GoToGameOver", 1.5f);
}
}
}
void GoToGameOver()
{
SceneManager.LoadScene("GameOver");
}
}
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プレーヤーのHPを画面に表示する