砲弾を破壊する


砲弾を破壊する
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DestroyShell : MonoBehaviour { public GameObject effectPrefab; private void OnCollisionEnter(Collision collision) { Destroy(gameObject); GameObject effect = Instantiate(effectPrefab, transform.position, Quaternion.identity); Destroy(effect, 0.5f); } }
C#




砲弾を破壊する
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DestroyShell : MonoBehaviour { public GameObject effectPrefab; private void OnCollisionEnter(Collision collision) { Destroy(gameObject); GameObject effect = Instantiate(effectPrefab, transform.position, Quaternion.identity); Destroy(effect, 0.5f); } }
C#


砲弾を破壊する