手榴弾を投げる
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手榴弾を投げる
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ThrowGrenade : MonoBehaviour {
public GameObject grenadePrefab;
public AudioClip throwSound;
public float throwSpeed;
public int grenadeCount;
void Update () {
if(Input.GetKeyDown(KeyCode.Mouse0) && grenadeCount > 0){
grenadeCount -= 1;
GameObject grenade = (GameObject)Instantiate(grenadePrefab, transform.position, Quaternion.identity);
Rigidbody grenadeRb = grenade.GetComponent<Rigidbody>();
grenadeRb.AddForce(transform.forward * throwSpeed);
AudioSource.PlayClipAtPoint(throwSound, Camera.main.transform.position);
}
}
}
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EscapeCombat
他のコースを見る
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手榴弾を投げる
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ThrowGrenade : MonoBehaviour {
public GameObject grenadePrefab;
public AudioClip throwSound;
public float throwSpeed;
public int grenadeCount;
void Update () {
if(Input.GetKeyDown(KeyCode.Mouse0) && grenadeCount > 0){
grenadeCount -= 1;
GameObject grenade = (GameObject)Instantiate(grenadePrefab, transform.position, Quaternion.identity);
Rigidbody grenadeRb = grenade.GetComponent<Rigidbody>();
grenadeRb.AddForce(transform.forward * throwSpeed);
AudioSource.PlayClipAtPoint(throwSound, Camera.main.transform.position);
}
}
}
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手榴弾を投げる