using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CursorManager : MonoBehaviour {
void Start () {
Cursor.lockState = CursorLockMode.Locked;
}
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CursorManager : MonoBehaviour {
void Start () {
Cursor.lockState = CursorLockMode.Locked;
}
}