タイムアタックを作ろう/UIテキストの使い方
![E741fd5f 8846 4fe3 9a4a 636f2bd10ead](https://codegenius.org/uploads/slide/image/9616/e741fd5f-8846-4fe3-9a4a-636f2bd10ead.jpeg)
![3b22c9a7 2761 4406 b0a7 8807c3d49f7d](https://codegenius.org/uploads/slide/image/9617/3b22c9a7-2761-4406-b0a7-8807c3d49f7d.jpeg)
![605fe4d2 2d07 4fa1 ad97 6cf35cdfca71](https://codegenius.org/uploads/slide/image/9618/605fe4d2-2d07-4fa1-ad97-6cf35cdfca71.jpeg)
![12387c05 72d8 421a 938a b71a2dd5862d](https://codegenius.org/uploads/slide/image/9619/12387c05-72d8-421a-938a-b71a2dd5862d.jpeg)
![D9e9736a 1518 41fc af13 c155efb5b55d](https://codegenius.org/uploads/slide/image/9620/d9e9736a-1518-41fc-af13-c155efb5b55d.jpeg)
![5fe30699 cec6 4947 9cd2 77a26250ad4b](https://codegenius.org/uploads/slide/image/9621/5fe30699-cec6-4947-9cd2-77a26250ad4b.jpeg)
![67c75202 2ba0 497a 9b6c c073642f6fe8](https://codegenius.org/uploads/slide/image/9622/67c75202-2ba0-497a-9b6c-c073642f6fe8.jpeg)
![12e9f1c5 970a 4178 bd38 0d638c1b5400](https://codegenius.org/uploads/slide/image/9623/12e9f1c5-970a-4178-bd38-0d638c1b5400.jpeg)
![3776d2d1 35ee 4872 8d2d 682cae0551cd](https://codegenius.org/uploads/slide/image/9624/3776d2d1-35ee-4872-8d2d-682cae0551cd.jpeg)
タイムアタック
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// ★追加
using TMPro;
using UnityEngine.SceneManagement;
public class GameController : MonoBehaviour
{
public TextMeshProUGUI timeLabel;
public int timeCount;
void Start()
{
timeLabel.text = "TIME:" + timeCount;
StartCoroutine(Timer());
}
// (テクニック)コルーチン
private IEnumerator Timer()
{
// (ポイント)処理を繰り返す
while (true)
{
// (ポイント)処理を一定時間だけ中断させる
yield return new WaitForSeconds(1);
timeCount -= 1;
timeLabel.text = "TIME:" + timeCount;
if (timeCount < 1)
{
SceneManager.LoadScene("GameOver");
}
}
}
}
![975d5256 08c3 4a23 8b65 502f1e284213](https://codegenius.org/uploads/slide/image/9625/975d5256-08c3-4a23-8b65-502f1e284213.jpeg)
![Dfdc736b 8695 45f0 b3ab 15411dd8f65b](https://codegenius.org/uploads/slide/image/9626/dfdc736b-8695-45f0-b3ab-15411dd8f65b.jpeg)
【2022版】BallGame(全27回)
他のコースを見る![E741fd5f 8846 4fe3 9a4a 636f2bd10ead](https://codegenius.org/uploads/slide/image/9616/e741fd5f-8846-4fe3-9a4a-636f2bd10ead.jpeg)
![3b22c9a7 2761 4406 b0a7 8807c3d49f7d](https://codegenius.org/uploads/slide/image/9617/3b22c9a7-2761-4406-b0a7-8807c3d49f7d.jpeg)
![605fe4d2 2d07 4fa1 ad97 6cf35cdfca71](https://codegenius.org/uploads/slide/image/9618/605fe4d2-2d07-4fa1-ad97-6cf35cdfca71.jpeg)
![12387c05 72d8 421a 938a b71a2dd5862d](https://codegenius.org/uploads/slide/image/9619/12387c05-72d8-421a-938a-b71a2dd5862d.jpeg)
![D9e9736a 1518 41fc af13 c155efb5b55d](https://codegenius.org/uploads/slide/image/9620/d9e9736a-1518-41fc-af13-c155efb5b55d.jpeg)
![5fe30699 cec6 4947 9cd2 77a26250ad4b](https://codegenius.org/uploads/slide/image/9621/5fe30699-cec6-4947-9cd2-77a26250ad4b.jpeg)
![67c75202 2ba0 497a 9b6c c073642f6fe8](https://codegenius.org/uploads/slide/image/9622/67c75202-2ba0-497a-9b6c-c073642f6fe8.jpeg)
![12e9f1c5 970a 4178 bd38 0d638c1b5400](https://codegenius.org/uploads/slide/image/9623/12e9f1c5-970a-4178-bd38-0d638c1b5400.jpeg)
![3776d2d1 35ee 4872 8d2d 682cae0551cd](https://codegenius.org/uploads/slide/image/9624/3776d2d1-35ee-4872-8d2d-682cae0551cd.jpeg)
タイムアタック
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// ★追加
using TMPro;
using UnityEngine.SceneManagement;
public class GameController : MonoBehaviour
{
public TextMeshProUGUI timeLabel;
public int timeCount;
void Start()
{
timeLabel.text = "TIME:" + timeCount;
StartCoroutine(Timer());
}
// (テクニック)コルーチン
private IEnumerator Timer()
{
// (ポイント)処理を繰り返す
while (true)
{
// (ポイント)処理を一定時間だけ中断させる
yield return new WaitForSeconds(1);
timeCount -= 1;
timeLabel.text = "TIME:" + timeCount;
if (timeCount < 1)
{
SceneManager.LoadScene("GameOver");
}
}
}
}
![975d5256 08c3 4a23 8b65 502f1e284213](https://codegenius.org/uploads/slide/image/9625/975d5256-08c3-4a23-8b65-502f1e284213.jpeg)
![Dfdc736b 8695 45f0 b3ab 15411dd8f65b](https://codegenius.org/uploads/slide/image/9626/dfdc736b-8695-45f0-b3ab-15411dd8f65b.jpeg)
タイムアタックを作ろう/UIテキストの使い方