オリジナルキャラをネットワーク上に生成する
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オリジナルキャラを生成する
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Photon.Pun;
public class RoomManager : MonoBehaviourPunCallbacks
{
void Start()
{
// ★修正
// 「TestChara」を「Player」に変更
PhotonNetwork.Instantiate("Player", new Vector3(0, 5, 0), Quaternion.identity);
}
}
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【2020版】BattleOnline(基礎/全34回)
他のコースを見る
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オリジナルキャラを生成する
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Photon.Pun;
public class RoomManager : MonoBehaviourPunCallbacks
{
void Start()
{
// ★修正
// 「TestChara」を「Player」に変更
PhotonNetwork.Instantiate("Player", new Vector3(0, 5, 0), Quaternion.identity);
}
}
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オリジナルキャラをネットワーク上に生成する