タイトルシーンの作成/UIボタンの使い方
![3be72675 d6e8 4d2a 9f20 7a6910125d85](https://codegenius.org/uploads/slide/image/5755/3be72675-d6e8-4d2a-9f20-7a6910125d85.jpeg)
![F4577bb9 6dbe 47c4 80af 6537c391d7db](https://codegenius.org/uploads/slide/image/5756/f4577bb9-6dbe-47c4-80af-6537c391d7db.jpeg)
![02d4386f 74e1 465d 91c3 b5fb12b56537](https://codegenius.org/uploads/slide/image/5757/02d4386f-74e1-465d-91c3-b5fb12b56537.jpeg)
![9138eee7 30e1 41ac 9c47 6d169cee250f](https://codegenius.org/uploads/slide/image/5758/9138eee7-30e1-41ac-9c47-6d169cee250f.jpeg)
![306caaa4 964b 468b b548 7ce6b78a4a56](https://codegenius.org/uploads/slide/image/5759/306caaa4-964b-468b-b548-7ce6b78a4a56.jpeg)
![8e65969b 6c27 4c0d bc7b 70565611c829](https://codegenius.org/uploads/slide/image/5760/8e65969b-6c27-4c0d-bc7b-70565611c829.jpeg)
![B76501f7 7b1e 4dfa 9f5f b2efffcc491e](https://codegenius.org/uploads/slide/image/5761/b76501f7-7b1e-4dfa-9f5f-b2efffcc491e.jpeg)
![Efd29657 c4a5 4095 8eb9 92f32bc3eff1](https://codegenius.org/uploads/slide/image/5762/efd29657-c4a5-4095-8eb9-92f32bc3eff1.jpeg)
スタートボタン
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// ★追加
using UnityEngine.SceneManagement;
public class GameStart : MonoBehaviour
{
// ★追加
// 「public」を必ずつけること(ポイント)
public void OnStartButtonClicked()
{
SceneManager.LoadScene("Main");
}
}
![9825f9e0 6c67 4943 b8f9 dc87e7a432de](https://codegenius.org/uploads/slide/image/5763/9825f9e0-6c67-4943-b8f9-dc87e7a432de.jpeg)
![8d2c3f77 5f8d 4449 83da 4c6045728b43](https://codegenius.org/uploads/slide/image/5764/8d2c3f77-5f8d-4449-83da-4c6045728b43.jpeg)
![Bdfed5f8 ef3c 4fdd ae9d acd4c17e0407](https://codegenius.org/uploads/slide/image/5765/bdfed5f8-ef3c-4fdd-ae9d-acd4c17e0407.jpeg)
![3f20f633 975b 4eca ad13 085b278efd60](https://codegenius.org/uploads/slide/image/5766/3f20f633-975b-4eca-ad13-085b278efd60.jpeg)
![Dff8f059 9e1e 4b0b b89c 1d4b13ac34ae](https://codegenius.org/uploads/slide/image/5767/dff8f059-9e1e-4b0b-b89c-1d4b13ac34ae.jpeg)
【2020版】BallGame(全27回)
他のコースを見る![3be72675 d6e8 4d2a 9f20 7a6910125d85](https://codegenius.org/uploads/slide/image/5755/3be72675-d6e8-4d2a-9f20-7a6910125d85.jpeg)
![F4577bb9 6dbe 47c4 80af 6537c391d7db](https://codegenius.org/uploads/slide/image/5756/f4577bb9-6dbe-47c4-80af-6537c391d7db.jpeg)
![02d4386f 74e1 465d 91c3 b5fb12b56537](https://codegenius.org/uploads/slide/image/5757/02d4386f-74e1-465d-91c3-b5fb12b56537.jpeg)
![9138eee7 30e1 41ac 9c47 6d169cee250f](https://codegenius.org/uploads/slide/image/5758/9138eee7-30e1-41ac-9c47-6d169cee250f.jpeg)
![306caaa4 964b 468b b548 7ce6b78a4a56](https://codegenius.org/uploads/slide/image/5759/306caaa4-964b-468b-b548-7ce6b78a4a56.jpeg)
![8e65969b 6c27 4c0d bc7b 70565611c829](https://codegenius.org/uploads/slide/image/5760/8e65969b-6c27-4c0d-bc7b-70565611c829.jpeg)
![B76501f7 7b1e 4dfa 9f5f b2efffcc491e](https://codegenius.org/uploads/slide/image/5761/b76501f7-7b1e-4dfa-9f5f-b2efffcc491e.jpeg)
![Efd29657 c4a5 4095 8eb9 92f32bc3eff1](https://codegenius.org/uploads/slide/image/5762/efd29657-c4a5-4095-8eb9-92f32bc3eff1.jpeg)
スタートボタン
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// ★追加
using UnityEngine.SceneManagement;
public class GameStart : MonoBehaviour
{
// ★追加
// 「public」を必ずつけること(ポイント)
public void OnStartButtonClicked()
{
SceneManager.LoadScene("Main");
}
}
![9825f9e0 6c67 4943 b8f9 dc87e7a432de](https://codegenius.org/uploads/slide/image/5763/9825f9e0-6c67-4943-b8f9-dc87e7a432de.jpeg)
![8d2c3f77 5f8d 4449 83da 4c6045728b43](https://codegenius.org/uploads/slide/image/5764/8d2c3f77-5f8d-4449-83da-4c6045728b43.jpeg)
![Bdfed5f8 ef3c 4fdd ae9d acd4c17e0407](https://codegenius.org/uploads/slide/image/5765/bdfed5f8-ef3c-4fdd-ae9d-acd4c17e0407.jpeg)
![3f20f633 975b 4eca ad13 085b278efd60](https://codegenius.org/uploads/slide/image/5766/3f20f633-975b-4eca-ad13-085b278efd60.jpeg)
![Dff8f059 9e1e 4b0b b89c 1d4b13ac34ae](https://codegenius.org/uploads/slide/image/5767/dff8f059-9e1e-4b0b-b89c-1d4b13ac34ae.jpeg)
タイトルシーンの作成/UIボタンの使い方