動く床の作り方
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動く床
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MoveFloor : MonoBehaviour
{
public float speed;
private Vector3 pos;
private bool isStop = false;
void Start()
{
pos = transform.position;
}
void Update()
{
if(isStop == false)
{
pos.x += Time.deltaTime * speed;
transform.position = pos;
if(pos.x > 15) // 終点(自由に変更可能)
{
isStop = true;
}
}
else if(isStop == true)
{
pos.x -= Time.deltaTime * speed;
transform.position = pos;
if(pos.x < 6) // 始点(自由に変更可能)
{
isStop = false;
}
}
}
}
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【2021版】BallGame(全31回)
他のコースを見る
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動く床
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MoveFloor : MonoBehaviour
{
public float speed;
private Vector3 pos;
private bool isStop = false;
void Start()
{
pos = transform.position;
}
void Update()
{
if(isStop == false)
{
pos.x += Time.deltaTime * speed;
transform.position = pos;
if(pos.x > 15) // 終点(自由に変更可能)
{
isStop = true;
}
}
else if(isStop == true)
{
pos.x -= Time.deltaTime * speed;
transform.position = pos;
if(pos.x < 6) // 始点(自由に変更可能)
{
isStop = false;
}
}
}
}
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動く床の作り方