タイトルシーンの作成/UIボタンの使い方
![6c518b47 0a17 4d59 ac1f 70fa99eab7ae](https://codegenius.org/uploads/slide/image/3662/6c518b47-0a17-4d59-ac1f-70fa99eab7ae.jpeg)
![7102fa12 dfab 4458 9182 c8d563f10120](https://codegenius.org/uploads/slide/image/3663/7102fa12-dfab-4458-9182-c8d563f10120.jpeg)
![A4ad311e c18c 43cf 9cc5 70ab341744d7](https://codegenius.org/uploads/slide/image/3664/a4ad311e-c18c-43cf-9cc5-70ab341744d7.jpeg)
![58416565 abf8 4501 b7f2 9e50ca546418](https://codegenius.org/uploads/slide/image/3665/58416565-abf8-4501-b7f2-9e50ca546418.jpeg)
![Ab68290a 1c8f 4b3e a0ba c9b6e5570095](https://codegenius.org/uploads/slide/image/3666/ab68290a-1c8f-4b3e-a0ba-c9b6e5570095.jpeg)
![770ddb2f a90f 4ef3 bf23 81e4794f5819](https://codegenius.org/uploads/slide/image/3667/770ddb2f-a90f-4ef3-bf23-81e4794f5819.jpeg)
スタートボタン
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// ★追加
using UnityEngine.SceneManagement;
public class GameStart : MonoBehaviour
{
// ★追加
// 「public」を必ずつけること(ポイント)
public void OnStartButtonClicked()
{
SceneManager.LoadScene("Main");
}
}
![583cfcea 20e7 49ba 9865 23137204bf0d](https://codegenius.org/uploads/slide/image/3668/583cfcea-20e7-49ba-9865-23137204bf0d.jpeg)
![013976bb 732e 46c6 91f0 de5a16fc594f](https://codegenius.org/uploads/slide/image/3669/013976bb-732e-46c6-91f0-de5a16fc594f.jpeg)
![B79345ac fc4f 42a4 8a94 8d3e90516457](https://codegenius.org/uploads/slide/image/3670/b79345ac-fc4f-42a4-8a94-8d3e90516457.jpeg)
![4bdc2f0f c945 4ace a483 c6e037860d18](https://codegenius.org/uploads/slide/image/3671/4bdc2f0f-c945-4ace-a483-c6e037860d18.jpeg)
![D9bd9208 4f7f 4555 8d5e d567f5391c9a](https://codegenius.org/uploads/slide/image/3672/d9bd9208-4f7f-4555-8d5e-d567f5391c9a.jpeg)
【2019版】BallGame(全27回)
他のコースを見る![6c518b47 0a17 4d59 ac1f 70fa99eab7ae](https://codegenius.org/uploads/slide/image/3662/6c518b47-0a17-4d59-ac1f-70fa99eab7ae.jpeg)
![7102fa12 dfab 4458 9182 c8d563f10120](https://codegenius.org/uploads/slide/image/3663/7102fa12-dfab-4458-9182-c8d563f10120.jpeg)
![A4ad311e c18c 43cf 9cc5 70ab341744d7](https://codegenius.org/uploads/slide/image/3664/a4ad311e-c18c-43cf-9cc5-70ab341744d7.jpeg)
![58416565 abf8 4501 b7f2 9e50ca546418](https://codegenius.org/uploads/slide/image/3665/58416565-abf8-4501-b7f2-9e50ca546418.jpeg)
![Ab68290a 1c8f 4b3e a0ba c9b6e5570095](https://codegenius.org/uploads/slide/image/3666/ab68290a-1c8f-4b3e-a0ba-c9b6e5570095.jpeg)
![770ddb2f a90f 4ef3 bf23 81e4794f5819](https://codegenius.org/uploads/slide/image/3667/770ddb2f-a90f-4ef3-bf23-81e4794f5819.jpeg)
スタートボタン
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// ★追加
using UnityEngine.SceneManagement;
public class GameStart : MonoBehaviour
{
// ★追加
// 「public」を必ずつけること(ポイント)
public void OnStartButtonClicked()
{
SceneManager.LoadScene("Main");
}
}
![583cfcea 20e7 49ba 9865 23137204bf0d](https://codegenius.org/uploads/slide/image/3668/583cfcea-20e7-49ba-9865-23137204bf0d.jpeg)
![013976bb 732e 46c6 91f0 de5a16fc594f](https://codegenius.org/uploads/slide/image/3669/013976bb-732e-46c6-91f0-de5a16fc594f.jpeg)
![B79345ac fc4f 42a4 8a94 8d3e90516457](https://codegenius.org/uploads/slide/image/3670/b79345ac-fc4f-42a4-8a94-8d3e90516457.jpeg)
![4bdc2f0f c945 4ace a483 c6e037860d18](https://codegenius.org/uploads/slide/image/3671/4bdc2f0f-c945-4ace-a483-c6e037860d18.jpeg)
![D9bd9208 4f7f 4555 8d5e d567f5391c9a](https://codegenius.org/uploads/slide/image/3672/d9bd9208-4f7f-4555-8d5e-d567f5391c9a.jpeg)
タイトルシーンの作成/UIボタンの使い方