マイロボットにライフタイムを設定する
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ライフタイム
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// 追加(忘れずに!)
using UnityEngine.UI;
public class LifeTimer : MonoBehaviour
{
public float botLifeTime;
public GameObject effectPrefab;
public AudioClip sound;
private Slider timeSlider;
void Start()
{
timeSlider = GetComponent<Slider>();
timeSlider.maxValue = botLifeTime;
timeSlider.value = botLifeTime;
}
void Update()
{
botLifeTime -= Time.deltaTime;
timeSlider.value = botLifeTime;
if(botLifeTime <= 0)
{
GameObject effect = Instantiate(effectPrefab, transform.position, Quaternion.identity);
Destroy(effect, 0.5f);
AudioSource.PlayClipAtPoint(sound, transform.position);
Destroy(transform.root.gameObject);
}
}
}
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【2019版】TowerD I(基礎/全10回)
1 | 敵ロボットの作成&前進 |
2 | 敵ロボットをターンさせる1 |
3 | 敵ロボットをターンさせる2 |
4 | 敵ロボットにHPをつける |
5 | ロボットを生み出す装置を作る |
6 | マイロボットの作成1 |
7 | マイロボットにライフタイムを設定する |
8 | マイロボットの作成2 |
9 | ★チェックポイント |
10 | ★チャレンジ |
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ライフタイム
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// 追加(忘れずに!)
using UnityEngine.UI;
public class LifeTimer : MonoBehaviour
{
public float botLifeTime;
public GameObject effectPrefab;
public AudioClip sound;
private Slider timeSlider;
void Start()
{
timeSlider = GetComponent<Slider>();
timeSlider.maxValue = botLifeTime;
timeSlider.value = botLifeTime;
}
void Update()
{
botLifeTime -= Time.deltaTime;
timeSlider.value = botLifeTime;
if(botLifeTime <= 0)
{
GameObject effect = Instantiate(effectPrefab, transform.position, Quaternion.identity);
Destroy(effect, 0.5f);
AudioSource.PlayClipAtPoint(sound, transform.position);
Destroy(transform.root.gameObject);
}
}
}
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マイロボットにライフタイムを設定する