HP回復アイテムの作成


PlayerHPの改良
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class PlayerHP : MonoBehaviour { public int HP = 30; public Slider hpSlider; public AudioClip soundA; public AudioClip soundB; void Start () { hpSlider.value = HP; } void OnCollisionEnter(Collision other){ if (other.gameObject.tag == "EnemyBullet") { Destroy (other.gameObject); if (HP > 0) { AudioSource.PlayClipAtPoint (soundA, Camera.main.transform.position); } else { AudioSource.PlayClipAtPoint (soundB, Camera.main.transform.position); Invoke ("Retry", 1.0f); return; } HP -= 1; hpSlider.value = HP; } } void Retry(){ SceneManager.LoadScene ("Main"); } // ★追加 public void AddHP(int amount){ HP += amount; if (HP > 30) { HP = 30; } hpSlider.value = HP; } }
C#

HPItem
using System.Collections; using System.Collections.Generic; using UnityEngine; public class HPItem : MonoBehaviour { public AudioClip getSound; private PlayerHP pHP; void Start(){ pHP = GameObject.Find ("PlayerBody").GetComponent<PlayerHP> (); } void OnTriggerEnter(Collider other){ if (other.gameObject.tag == "Player") { Destroy (gameObject); AudioSource.PlayClipAtPoint (getSound, Camera.main.transform.position); pHP.AddHP (5); } } }
C#
EscapeCombat(メモ)
他のコースを見る

PlayerHPの改良
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class PlayerHP : MonoBehaviour { public int HP = 30; public Slider hpSlider; public AudioClip soundA; public AudioClip soundB; void Start () { hpSlider.value = HP; } void OnCollisionEnter(Collision other){ if (other.gameObject.tag == "EnemyBullet") { Destroy (other.gameObject); if (HP > 0) { AudioSource.PlayClipAtPoint (soundA, Camera.main.transform.position); } else { AudioSource.PlayClipAtPoint (soundB, Camera.main.transform.position); Invoke ("Retry", 1.0f); return; } HP -= 1; hpSlider.value = HP; } } void Retry(){ SceneManager.LoadScene ("Main"); } // ★追加 public void AddHP(int amount){ HP += amount; if (HP > 30) { HP = 30; } hpSlider.value = HP; } }
C#

HPItem
using System.Collections; using System.Collections.Generic; using UnityEngine; public class HPItem : MonoBehaviour { public AudioClip getSound; private PlayerHP pHP; void Start(){ pHP = GameObject.Find ("PlayerBody").GetComponent<PlayerHP> (); } void OnTriggerEnter(Collider other){ if (other.gameObject.tag == "Player") { Destroy (gameObject); AudioSource.PlayClipAtPoint (getSound, Camera.main.transform.position); pHP.AddHP (5); } } }
C#
HP回復アイテムの作成