ライフル弾を発射する
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ライフル弾を発射する
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ShotBullet : MonoBehaviour {
public GameObject bulletPrefab;
public AudioClip shotSound;
public float shotSpeed;
void Update () {
// スペースキーで発射できるようにします。
if (Input.GetKeyDown (KeyCode.Space)) {
// (ポイント)ライフル弾の生成「角度」を「親の角度(向き)」と一致させる。
// この意味を考えてみましょう!
GameObject bullet = (GameObject)Instantiate (bulletPrefab, transform.position, Quaternion.Euler (transform.parent.eulerAngles.x, transform.parent.eulerAngles.y, 0));
Rigidbody bulletRb = bullet.GetComponent<Rigidbody> ();
bulletRb.AddForce (transform.forward * shotSpeed);
AudioSource.PlayClipAtPoint (shotSound, Camera.main.transform.position);
Destroy (bullet, 2.0f);
}
}
}
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EscapeCombat(メモ)
他のコースを見る
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ライフル弾を発射する
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ShotBullet : MonoBehaviour {
public GameObject bulletPrefab;
public AudioClip shotSound;
public float shotSpeed;
void Update () {
// スペースキーで発射できるようにします。
if (Input.GetKeyDown (KeyCode.Space)) {
// (ポイント)ライフル弾の生成「角度」を「親の角度(向き)」と一致させる。
// この意味を考えてみましょう!
GameObject bullet = (GameObject)Instantiate (bulletPrefab, transform.position, Quaternion.Euler (transform.parent.eulerAngles.x, transform.parent.eulerAngles.y, 0));
Rigidbody bulletRb = bullet.GetComponent<Rigidbody> ();
bulletRb.AddForce (transform.forward * shotSpeed);
AudioSource.PlayClipAtPoint (shotSound, Camera.main.transform.position);
Destroy (bullet, 2.0f);
}
}
}
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ライフル弾を発射する