ダメージアニメーションとHPをつける
![Aabf331c 4297 4a7b 8b5d 35e413c1fb69](https://codegenius.org/uploads/slide/image/2098/aabf331c-4297-4a7b-8b5d-35e413c1fb69.jpeg)
ダメージアニメーション
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerHP : MonoBehaviour {
private Animator anim;
void Start () {
anim = GetComponent<Animator> ();
}
void OnControllerColliderHit(ControllerColliderHit hit){
if(hit.gameObject.CompareTag("EnemyAttack")){
Destroy (hit.gameObject);
anim.SetBool ("DamageDown", true);
}
}
}
![85a4461f 7aba 44da 86c8 6a4cd9da31d3](https://codegenius.org/uploads/slide/image/2099/85a4461f-7aba-44da-86c8-6a4cd9da31d3.jpeg)
![B7afd9ac 0dac 4333 8e62 1aced617189c](https://codegenius.org/uploads/slide/image/2100/b7afd9ac-0dac-4333-8e62-1aced617189c.jpeg)
![Ea62e3ae 1c28 4318 9c99 90f5169130e1](https://codegenius.org/uploads/slide/image/2101/ea62e3ae-1c28-4318-9c99-90f5169130e1.jpeg)
![Aabf331c 4297 4a7b 8b5d 35e413c1fb69](https://codegenius.org/uploads/slide/image/2098/aabf331c-4297-4a7b-8b5d-35e413c1fb69.jpeg)
ダメージアニメーション
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerHP : MonoBehaviour {
private Animator anim;
void Start () {
anim = GetComponent<Animator> ();
}
void OnControllerColliderHit(ControllerColliderHit hit){
if(hit.gameObject.CompareTag("EnemyAttack")){
Destroy (hit.gameObject);
anim.SetBool ("DamageDown", true);
}
}
}
![85a4461f 7aba 44da 86c8 6a4cd9da31d3](https://codegenius.org/uploads/slide/image/2099/85a4461f-7aba-44da-86c8-6a4cd9da31d3.jpeg)
![B7afd9ac 0dac 4333 8e62 1aced617189c](https://codegenius.org/uploads/slide/image/2100/b7afd9ac-0dac-4333-8e62-1aced617189c.jpeg)
![Ea62e3ae 1c28 4318 9c99 90f5169130e1](https://codegenius.org/uploads/slide/image/2101/ea62e3ae-1c28-4318-9c99-90f5169130e1.jpeg)
ダメージアニメーションとHPをつける