ダメージアニメーションとHPをつける
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ダメージアニメーション
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerHP : MonoBehaviour {
private Animator anim;
void Start () {
anim = GetComponent<Animator> ();
}
void OnControllerColliderHit(ControllerColliderHit hit){
if(hit.gameObject.CompareTag("EnemyAttack")){
Destroy (hit.gameObject);
anim.SetBool ("DamageDown", true);
}
}
}
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ダメージアニメーション
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerHP : MonoBehaviour {
private Animator anim;
void Start () {
anim = GetComponent<Animator> ();
}
void OnControllerColliderHit(ControllerColliderHit hit){
if(hit.gameObject.CompareTag("EnemyAttack")){
Destroy (hit.gameObject);
anim.SetBool ("DamageDown", true);
}
}
}
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ダメージアニメーションとHPをつける