動く敵の作り方3(Zライン)


敵を動かす(Zライン)
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyZMove : MonoBehaviour
{
[Range(0, 50)]
public float moveDistance;
[Range(0, 2)]
public float turnSpeed; // ターンまでの時間
public bool isTurn = false;
private int num;
private void Start()
{
StartCoroutine(SwitchNum());
}
void Update()
{
// 発想のポイント
// -(マイナス)を掛けると、方向が逆になる性質を利用する。
// numの箱の中には「1」と「-1」が交互に入るようになっています。
transform.Translate(moveDistance * Time.deltaTime * num, 0, -moveDistance * Time.deltaTime, Space.World);
}
IEnumerator SwitchNum()
{
while (this.gameObject != null)
{
if (isTurn == false)
{
num = 1;
yield return new WaitForSeconds(turnSpeed);
isTurn = true;
}
else
{
num = -1;
yield return new WaitForSeconds(turnSpeed);
isTurn = false;
}
}
}
}









敵を動かす(Zライン)
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyZMove : MonoBehaviour
{
[Range(0, 50)]
public float moveDistance;
[Range(0, 2)]
public float turnSpeed; // ターンまでの時間
public bool isTurn = false;
private int num;
private void Start()
{
StartCoroutine(SwitchNum());
}
void Update()
{
// 発想のポイント
// -(マイナス)を掛けると、方向が逆になる性質を利用する。
// numの箱の中には「1」と「-1」が交互に入るようになっています。
transform.Translate(moveDistance * Time.deltaTime * num, 0, -moveDistance * Time.deltaTime, Space.World);
}
IEnumerator SwitchNum()
{
while (this.gameObject != null)
{
if (isTurn == false)
{
num = 1;
yield return new WaitForSeconds(turnSpeed);
isTurn = true;
}
else
{
num = -1;
yield return new WaitForSeconds(turnSpeed);
isTurn = false;
}
}
}
}







動く敵の作り方3(Zライン)